The walls, telling the old stories of a nefarious past, leave no room for further interpretations: humanity has passed from there and has left evident signs like wounds that are impossible to heal, which cannot be removed with a transfer, and which they must be kept on display, in such a way that everyone sees how the past can be violent. Speaking of the context built by the independent team, the title is a shooter that is told through its settings and its silences, although these are broken by the shots, by the noise of the gears that annoy each other, and that open contraptions, doors and narrow corners. While presenting a similar context to DOOM and Quake, Prodeus follows a specific goal: propose a work that, approaching the classics of the genre, tries to tell a story without actually doing it. Because Prodeus, for those who did not understand it, is brutal, bloody and adrenaline, not giving up the classic dose of blows that is always handy when it comes to video games outlined by these characteristics. The protagonist, a dude who is silent but who speaks the same language as the Doomguy, however, he does not let himself be frightened by the events he finds himself in front of and begins to shoot, running and jumping from side to side as if in reality everything was normal to the rhythm of heavy songs, dark and death metal, not using a chainsaw, but using their fists to break glass, corneas and skulls. And as it happened a few years ago with Alien Isolation, he still hasn’t lost the habit of wanting more than he shouldthus awakening creatures, monsters and bestialities that perhaps it was better to let them rest forever in the ruins of an ancient alien palace. It is a future projected who knows how many centuries after ours: man has evolved, solved the theory of relativity and understood how to travel at light speed without risking to be roasted due to a failed engine. ![]() ![]() I’m done, and I don’t understand how it’s possible, in an asteroid in the middle of the deep Universe, between the rubble of an ancient civilization and the remains of the human one, which came to build avant-garde structures for the control of the Galaxy and entire systems. Looking closer, I wasn’t even in a fantasy where the Nazis won the war, impersonating a bleached blond with Polish and Jewish descent who slices them with a hatchet, sowing panic and destruction in their ranks. This was great news and, for sure, I wasn’t even on Mars. I became aware of the situation, I woke up and, as I opened my eyes, I found myself in a strange place and never seen before, and I breathed a sigh of relief, because at least I wasn’t in hell. And no, they weren’t as friendly as I hoped. The welcome committee, which I hoped would at least show me the way out of that hell, was made up of humanoids surrounded by electricity, probably angry at the expensive bill. Once past the splash screen, the reception was brutal and savage, as befits a video game that captures the winning elements of the aforementioned titles. ![]() ![]() , former owner of Bethesda Softworks, acquired by Microsoft and the Xbox division headed by Phil Spencer two years ago now.Ī world in collapse, shootings and many, many deaths. According to the description on the Xbox store, the video game developed by Bounding Box Software looks like an old school shooter inspired by famous works such as DOOM Eternal and Quake by id Software, the famous Texan studio that is part of the large ZeniMax Media family. Before starting ProdeusI admit, I did not know what I would have found opposite.
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